/****************************************************************************\
 * @file    game_flow.h
 * @author  马新硕
 * @date    2022/10/19
 * @brief   游戏的界面和流程管理
 * @note    切换不同界面和工作流
 ******************************************************************************
 * @attent  
 ****************************************************************************/
#ifndef _H_GAME_FLOW
#define _H_GAME_FLOW

#include "game_fuc.h"

typedef enum{
  gameStart,
  gameLevel,
  gameTansfer,
  gameEnd
}gameFlow_t;

extern uint8_t gameFlow;
extern uint8_t gameLevelNum;
extern uint8_t gameTansTime;
extern uint8_t tansflag;

void gameInterfaceSwitch(uint8_t *flow);


#endif
